Player Guides

Curated and tested by Diligesker Lab · Published July 25, 2026 · Reviewed July 30, 2026. Mechanical claims are checked against the current browser build, project data, or test records. Report a correction.

PLAYER GUIDES

These guides explain decisions that occur inside the two current games. Each page uses named characters, shipped rules, current screenshots, or a specific case layout. Variable runs are described as examples rather than guaranteed outcomes.

Netherguard: read the case, not the answer

Netherguard deduction board with suspects, traits, and clues
The board keeps suspect positions and clue relationships visible together.

Reedshadow Passage: a complete deduction

Walk through Standard Investigation 002 from its initial reveal to the two infiltrators. The guide shows how direct statements, row counts, trait counts, and neighbor counts reinforce one another.

A beginner’s method for reading clues

Learn which clues are direct, which describe groups, and when the board has enough evidence to confirm a card without guessing.

Block Smash: build around the starter rule

Block Smash level-up screen with three upgrade choices
A reward screen changes the current run, but the starter character still defines the first constraint.

Iron, Volt, and Frost build identities

Compare three verified starter packages: Bloodbound’s missing-HP scaling, Storm Relay’s chain behavior, and Permafrost’s freeze control. Each has a strength and a stated cost.

The first ten turns as a decision log

Use turns 1–10 to read angles, board pressure, and reward offers without pretending that every randomized run follows the same script.

How to use these pages

  • Open the matching browser build beside the guide.
  • Treat screenshots as a view of the current release, not a promise that every random run produces the same board.
  • Use the contact page when a named rule or screen no longer matches the public build.

Campaign, validation, boss, and progression guides

These four deep dives document systems outside the opening tutorial: how campaign results persist, how a case is validated, why boss damage differs from wave clear, and how permanent upgrades can be tested instead of ranked by guesswork.

Netherguard stars, lives, and unlocks

See the exact one-to-three-star contract, which dialogs pause the clock, how a one-star clear opens the next investigation, and why a weaker replay cannot erase a stronger saved result.

How Netherguard cases are validated

Follow the first-party path from schema checks and exhaustive state enumeration to progressive forced moves, profile quality gates, and browser replay. The current 50-case validation result is dated and reproducible.

Block Smash boss preparation

Prepare for the first boss at turn 36 by separating direct contact from collateral and status damage. The guide maps boss immunities, Mark setup, survival resources, and the post-boss reward screen.

Block Smash permanent upgrades

Compare the current 14-upgrade catalog, exact first costs and caps, refund behavior, and four diagnosis-first spending paths. A five-run worksheet turns purchases into a controlled test.