Netherguard: Hero Hunt

Netherguard: Hero Hunt game screen

PLAYABLE WEB GAME

Netherguard is a compact deduction game where the player investigates a cursed room, checks confirmed clues, and works toward identifying the hidden hero.

Game overview

The current public build focuses on a short mystery session rather than a long campaign. The player reads the room state, opens suspect cards, follows confirmed clues, and avoids guesses that are not supported by evidence. The goal is to make deduction feel readable inside a browser window.

What the player does first

  • Open the play route and wait for the game menu to appear.
  • Start a new session and inspect the available room or suspect information.
  • Use confirmed clues to narrow the possible answer instead of guessing early.
  • Reset or replay when the result does not match the evidence you followed.

Current build

  • Status: playable public web build
  • Input: pointer and browser controls
  • Focus: readable clue flow and stable asset loading
  • Last checked: June 2026

Controls and session shape

Netherguard is meant to be understandable without a long manual. The public build supports pointer-based browser input, visible reset and rules controls, and a main menu that starts in English for new visitors. A normal session asks the player to inspect the board, open suspect cards, read confirmed clues, and avoid unsupported guesses.

Why it is here

The project gives Diligesker’s Lab a small but concrete mystery game to maintain in public. It also documents the practical work of packaging a larger HTML5 build inside WordPress without turning the site into a generic download page.

Known limitations

The lab build is still evolving. Balance, language polish, loading comfort, and project notes may change as the browser version is checked across more devices. Some players may need to refresh if a cached runtime package loads slowly.

Original work and credits

This page uses original Diligesker’s Lab copy and screenshots for the public web version. The playable route is maintained as a browser build on this domain, with license and attribution information available inside the game menu. The project notes here are written to explain the build rather than mirror a store listing or scraped description.

FAQ

Does the game require an install?

No. The public version is intended to open in the browser from the play route.

What should I report if it fails?

Use the contact page and include the route, browser, device, whether the menu appeared, and the last visible step before the problem.

Related build notes