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Block Smash: Survival

Preparing the playable web game inside WordPress…

Block Smash is a quick arcade survival game: aim with mouse or touch, clear blocks, choose upgrades, and keep the run alive as pressure rises.

Controls: mouse or touch. If the canvas does not appear, refresh once and report the route, browser, device, and whether this loading card appeared.

Read Block Smash project notes

Designed, written, and tested by Diligesker Lab · Public build reviewed July 30, 2026 · Report a gameplay or documentation mismatch

How to play Block Smash: Survival

Block Smash: Survival combines an aimed brick-breaker shot with a run-based build. You choose the first launch angle, but the build determines what happens after the first collision: extra projectiles, elemental effects, chain reactions, relic triggers, and character rules can turn one rebound into a long cascade. The objective is to clear enough pressure each turn to keep blocks from overtaking the board.

Your first five decisions

  1. Choose a character rule, not just a portrait. The current release includes Iron, Blaze, Volt, Frost, Viper, and Fortuna. Each changes the useful rewards and risks for the run.
  2. Aim for access. A narrow gap or a path above the front row usually creates more future collisions than a flat hit into the nearest block.
  3. Watch board pressure before damage totals. A spectacular combo can still leave a dangerous lane. The next shot should solve the board you actually have.
  4. Read every reward. The game contains more than 60 relic effects and 18 ball types in the documented release. A rare-looking option is not automatically better than an effect that reinforces the current trigger pattern.
  5. Separate the run from permanent progress. Level-up choices shape the current attempt. Earned coins and meta-upgrades support later attempts, so a failed board can still provide information and progression.
Block Smash survival run with ricocheting balls and stacked blocks
A single aimed shot can expand into a larger cascade after the build gains triggers and ball effects.

Controls, saves, and browser behavior

AreaWhat to expect
AimingDrag or point with a mouse, trackpad, or touch, then release to launch. If the visible aim line and launch position differ, report browser zoom and screen orientation.
Screen shapeThe game uses a portrait playfield. On wide displays the canvas height is capped; on narrow devices it uses the available dynamic viewport height.
Local progressLanguage, coins, unlocks, upgrades, and run records can be stored on the device through browser local storage. Clearing site data or using private browsing may remove them.
AccountNo Diligesker account or sign-in is required for the public browser build.
RestartWhen board pressure ends a run, use the game-over flow to review the result and begin another attempt.

How the playable package reaches the canvas

The WordPress page downloads the game package from this domain, unpacks it in the browser with the open-source fflate library, rewrites packaged asset paths, and loads the app into the full-width play surface. The loading card should appear before the canvas. This design and its known failure points are described in Build and Test Evidence.

If the game does not start or aiming feels wrong

Refresh once and note the loading card’s final message. For a useful report, include this URL, browser and version, device, orientation, browser zoom, whether the loading card and canvas appeared, and the action immediately before the problem. The contact page explains the reporting format. You can also review the current systems and screenshots, compare Iron, Volt, and Frost starter builds, or use the first-ten-turn decision guide without launching a run.

Current-build limits

Block Smash is an actively maintained experimental browser game. Balance, boss pressure, lower-power-device performance, and touch comfort can change. Counts and behavior on this page describe the build checked on the review date above rather than a permanent promise. Visitor-visible changes belong in the public change log, and a mismatch between the game and this explanation should be reported for correction.