Updates

September 26, 2026 — Development log

  • Started a development log written from the projects’ own records.
  • Added notes on shipping Netherguard to Google Play, the App Store and Apps in Toss from one codebase, and on two rewarded-ad timing bugs fixed in Block Smash.
  • Documented why Rank Math sitemap dates went stale after REST API edits, and the fix used on this site.
  • Published first looks at two games in development, Rill & Reef and Sestet.

September 15, 2026 — Help beside the games

  • Added Games, How to play, Guide, and Help links above both games. Guides open separately so the current game can stay open.
  • Corrected the Block Smash introduction: a fresh save starts with Iron, and early shots do not guarantee reward choices.
  • Added a second recorded Reedshadow Passage clear to the stars guide: 01:25, all three lives, three stars, compared with the earlier one-star result.
  • Shortened About and moved the emphasis of play-page help from package loading to playing and keeping progress.

September 5, 2026 — Playthroughs and easier game discovery

  • Rebuilt the homepage around direct game starts and reduced the main menu to Games, Guides, About, and Contact.
  • Replayed Reedshadow Passage, corrected its clue-reveal sequence, and added original screenshots, optional hints, and a folded solution.
  • Recorded a fresh ten-shot Iron opening with coin and XP totals; removed the assumption that every opening has early reward choices.
  • Added the shipped character unlock conditions and expanded the permanent-upgrade guide with exact increasing costs and clearly labeled calculations.
  • Corrected the matching first-clue instructions on the Netherguard play page.

PUBLIC CHANGE LOG

This page records changes that affect what visitors can play, read, or verify on Diligesker’s Lab. Maintained by Diligesker Lab; factual corrections can be sent through Contact.

July 30, 2026 — Content, identity, and crawlability review

  • Added substantial static rules, controls, local-save notes, troubleshooting, and current-build limits below both playable games without replacing their runtimes.
  • Published four source-verified guides covering Netherguard campaign scoring and case validation plus Block Smash boss behavior and all 14 current permanent upgrades.
  • Added visible publisher, original publication date, review date, and correction links to project, guide, and test-evidence pages.
  • Expanded About with the lab’s first-party editorial and testing method and updated Privacy with local game storage, Google Analytics, and advertising disclosures.
  • Replaced full game bodies in WordPress search results with short excerpts; repaired the Block Smash play-page description and the site’s structured-data logo.

July 26, 2026 — Project evidence, identity, and player guides

  • Expanded both project pages with first-minute flows, current screenshots, systems, controls, limitations, credits, FAQs, and dated checks.
  • Published a complete Reedshadow Passage deduction, a reusable clue-reading method, three Block Smash starter profiles, and a first-ten-turn decision log.
  • Replaced overlapping short notes with one maintained build-and-test record and connected the guides to project and evidence pages.
  • Aligned the public site identity with Diligesker’s Lab.

June 29, 2026 — Browser play presentation

  • Made the play routes use the full available WordPress surface.
  • Added visible loading guidance, controls, project links, and reporting instructions before each runtime starts.
  • Adjusted portrait canvas sizing for wide desktop and narrower viewports.

June 20, 2026 — Public lab structure

  • Added dedicated Games, Play, About, Contact, Privacy Policy, and Terms routes.
  • Published separate project pages for Netherguard and Block Smash.

For the current technical checklist, see Build and Test Evidence. For all strategy and system pages, open Player Guides.