Build and Test Evidence

Written and tested by Diligesker Lab · Published June 29, 2026 · Reviewed July 30, 2026. Mechanical claims are checked against the current browser build, project data, or test records. Report a correction.

BUILD AND TEST EVIDENCE

These notes document the actual WordPress-hosted game routes on Diligesker’s Lab. They describe the deployed package, the loader behavior, observed failure points, viewport checks, and the current public result. This is one maintained record rather than a collection of interchangeable short posts.

1. How the WordPress game runtime is packaged

Each game is stored as a clean HTML5 runtime ZIP in WordPress uploads. The play page fetches that package, unpacks it in the browser with fflate, creates Blob URLs for the files, rewrites asset references, mounts the app, and starts the JavaScript entry point. Visitors never need to download or open the ZIP themselves.

fetch(runtimeZip)
  → unzipSync(arrayBuffer)
  → map each asset path to a Blob URL
  → rewrite CSS url(...) and runtime fetch paths
  → mount the app root
  → load the verified JavaScript entry

The current public packages are loaded from the site’s June 2026 uploads directory. Keeping the runtime on the same WordPress domain avoids a cross-origin iframe and lets the project and play routes share a stable public origin.

Failure that this design has to handle

A WordPress page can publish successfully while the embedded game still fails. Relative image paths, CSS background URLs, dynamic fetches, JavaScript module references, and generated asset names may point to files that no longer exist as normal server paths after ZIP extraction. The loader therefore maps both direct asset names and encoded variants, then rewrites CSS and runtime paths before the game starts.

2. Loader and fallback behavior

StageVisible behaviorFailure evidence
Before fetchA branded loading card explains the game and controls.If the card does not appear, the page or inline script failed before runtime loading.
ZIP fetchA progress message identifies WordPress storage as the source.HTTP status and fetch error distinguish a missing package from a game error.
Asset mappingFiles receive Blob URLs and CSS URLs are rewritten.Missing backgrounds or fonts indicate an unmapped reference.
App mountThe normal WP header/footer is hidden and the game root fills the play surface.A visible loader with no canvas points to entry-script or mount failure.
RecoveryThe project-notes link remains available on the loading card.Reports can include route, browser, device, and last visible stage.

3. Desktop and mobile layout checks

Both games use portrait-oriented play surfaces. The WordPress wrapper removes article-column width limits on the play routes, centers the game stage, and uses dynamic viewport height so mobile browser chrome does not force a fixed 100vh layout.

ConditionExpected resultCurrent note
Desktop, wide viewportThe game stays centered and preserves its portrait ratio.Canvas height is capped so controls remain visible without stretching.
Tablet or narrow desktopThe stage uses available width without horizontal clipping.Width and height limits tighten below the desktop breakpoint.
Mobile portraitThe wrapper follows dynamic viewport height.Browser chrome can still change usable height during scroll or orientation changes.
Mouse inputAim or selection aligns with the visible game surface.Report pointer offset with browser zoom and viewport size.
Touch inputControls remain reachable without a separate install.Small screens may feel denser; device and orientation matter.

4. Public verification record — July 30, 2026

Route or assetCheckResult
/Homepage identity and game linksDiligesker’s Lab identity; links point to the two current projects and play routes.
/play/netherguard/Loader, runtime package, mount surface, project fallbackPublic route available; loader includes controls and reporting guidance.
/play/brick-breaker/Loader, runtime package, canvas sizing, project fallbackPublic route available; wrapper contains desktop and mobile sizing rules.
/projects/netherguard/Rules, five current screenshots, limits, creditsDocumented on the project page.
/projects/brick-breaker/Systems, six current screenshots, limits, creditsDocumented on the project page.
Navigation and policiesGames, Play, Build Notes, Updates, About, Contact, Privacy, TermsVisitor-facing routes are linked from the site navigation or footer.

5. What to include in a useful bug report

  • The exact play URL.
  • Browser name and version, device, screen orientation, and browser zoom if changed.
  • Whether the loading card, menu, and game surface appeared.
  • The last action before the problem: fetch, start, aim, select, restart, or orientation change.
  • A screenshot when the issue is visual.

Related game evidence

Evidence inside the games

The player guides connect this deployment record to concrete game decisions.

6. Reproducible system evidence

The runtime loader uses the open-source fflate package; its project repository and license provide the external implementation reference for the in-browser ZIP step described above. Game-specific claims are checked against the current project source, data catalogs, and automated tests rather than inferred from screenshots.

These checks describe the July 30, 2026 source and public build. They should be rerun after changes to case data, damage resolution, progression tables, package names, or the WordPress wrapper.