Cardelve: A Card Game Where You Win Before the Battle Starts
Cardelve is a single-player card game I am making in pixel art. Its title screen says “The cards take the field. You win before the battle starts.” That line is the whole design. It is still in development, and the current build is in Korean only, so the screenshots below show Korean text. An English version is planned.

Not a deck-builder
Many card games have you draw a hand, spend energy and play cards each turn. Cardelve doesn’t. Each card is a character. Before a fight you choose who goes on the field and where they stand, and then the battle plays itself. You never draw, spend energy or pick an action in the middle of combat.
That moves every decision to the preparation screen. If a fight goes badly, the question isn’t “what should I have clicked?” but “who should have been in the front row?”
Opening the starting bundle


A run starts with a preview of the chapter boss, then the starting bundle. Knowing what is waiting at the end makes the pick meaningful. You are building a team for that fight, not just choosing the six strongest-looking cards.
A map of choices, then the fight

Between fights you choose a route across a branching map, in the spirit of other roguelikes. The map shows where you are, where the paths lead, what kind of stop each node is and what you are carrying, so the route itself is part of the plan.

What changed recently
- Rarity frames. Cards now have a different frame for each rarity, drawn to sit inside the card instead of around it, and legendary cards shimmer.
- Bundle opening. Opening the starting bundle got its own short animation.
- Sound. Sound effects were made and connected to the game, with a checklist that tracks which sounds exist and where each one is used.
- Effects. Hit effects gained branching shapes and a grainy texture, so they look like they belong to the pixel art.

Where it is now
A full run can be played from the first bundle to the chapter boss. Final art, balance and an English version are still to come. I’ll write again when there is more to show.
Screenshots are from a development build and will change.